This is another incarnation of the "Super Gunship Mod", however, instead of just beefing up the Republic, HyperShadowTheHedgehog has changed the CIS sides too. I didn't give it much of a play run myself (it interfering with my own mod), so you will have to try it, but I did notice the balancing issue with the Republic had subsided with it.
Give it a go if super-powered is your thing.
Shadow's Clone and Droid Remix 1.2 This is the 1.2 version of my original supergunship mod. I have made a significant number of changes, including changing up the droids as well as all the clones and attempting to create a balance between the power of the two sides. Details CLONES: Clone Trooper- Decent amount of Health; Improved Rifle; shoots straight; Does plenty of damage; He has that Clone Arc Caster that the pilots used to have. He has some very nice powerful grenades, and a harpoon gun. Arc Trooper- Lower Health, but just wait until you use his gun. This thing does tons of damage and sends things flying. Don't shoot the ground near yourself. He also has a harpoon gun, some mines and some thermal detonators. Clone Pilot (Well, Jedi Really)- I hated the original clone pilot, so I got rid of it. If your wondering who's face it is on the skin, it's mine (albeit, it's a little screwed up). I might have over tweaked the health a bit (that couldn't have anything to do with my face being on the character, could it?), but I like playing as this guy now. He has force lightening and an ultra powerful force push. This is by far the cheaest character in the game. He has force hover (it's like the jetpack, but you can't go up or down and if you want to go higher you have to hit it repeatedly). This unit is killable, but it's a touch tricky. Clone Sniper- I sort of improved his sniper rifle, and at the same time messed it up. It is much straonger and has some effect on ships, but the aiming system is screwed up. I put in a better recticule, but now you can't move while zoomed in (I will get approx. 234,562 complaints about this). He has average health, 10 improved orbital strike droids, and some nice grenades. The sniper rifle's shots do a bit more damage. Clone Jet- Average health; Still has that lightsaber I gave him, but his skin looks much better. He has an emp launcher in his secondary weapon, which shoots two bullets (it's not really noticeable though, besides the damage effects). He also has a heck of a lot of thermal detonators. DROIDS: Super Battle Droid:About the same amount of health as the clone trooper. The Gun shoots considerably faster, and rather than him having a few powerful rockets, he has a large amount of semi-Powerful rockets. Overall, I would say that the clone trooper is a bit weaker. Assault Droid: Low health (little bit more than arc trooper); He has a beam based weapon, rather than his original rocket launcher. He also has a harpoon gun, some wrist rockets, and land mines (8). Droid Pilot: I threw this guy in to try to negate the clone pilot. This guy has the same amount of health and is faster than the clone pilot (the downside being that he doesn't have a jetpack). He also has hailfire missiles and some extra powerful grenades. Droid Sniper: Avg. amount of health. This guy is nice because he has a shield generator. The only problem is that it alternates turning it's shield on and off when you shoot the sniper rifle (ex. Your shield is off, you shoot and then it turns on. You shoot again and it turns off) The difference between this guy and the clone is that this sniper has a lightsaber and mines as well as the shield generator. Droideka: In an AI fight between a droideka and a Jet trooper, I am not sure who would win. I made the droidekas shield a touch more powerful(16.66666666666666666666666666666666666666666666666666666666666666666666666666666% more powerful). Other than that I didn't screw around much other than giving him more health (this is due to the game crashing whenever I screwed around with the ODF). INSTRUCTIONS To play this mod, go into C:program fileslucasartsstar wars battlefrontGamedataData_LVL_PCSide backup your rep.lvl file backup your cis.lvl file Place the rep.lvl file that u downloaded in there and say yes to replacing it Place the cis.lvl file that u downloaded in there and say yes to replacing it (Note: To those who can't get maps to work because it says the buffer is full, you need to download a patch later than the 1.0. I didn't know this and wasted a lot of time trying to solve map problems. I recommend the 1.3 beta patch, although the 1.2 is better for online play) GLITCHES There aren't many glitches other than the fact that all the modded weapons look like 0x. There is also the issue of how easy it is to wall hack with a harpoon gun and the problem of the droid snipers shield turning on and off. If you find any major glitches, report them to me. MOD HISTORY Version 1.0 (A.K.A. Clone Gunship Mod) -1/27/09 (This was not a very good version, considering I made it in a couple hours and was a noob with modding at the time) Version 1.1 (A.K.A.) -2/5/09 Not bad, great for clones, but balance was not great Version 1.2 (Your Version) - 2/7/09 I like this version the best considering it balances things out. I will fix all of the last balancing issues in the 1.3 version hopefully. *Lucasarts, Filefront, and I are not responsible for any damages to your computer and should not be held responsible for any damage that occurs due to this mod. FEEL FREE TO USE MY FILES AND PICTURES HOWEVER YOU WANT FOR OTHER MODS AND GAMES. I MADE THIS FOR FUN AND DON'T WANT TO PREVENT OTHER PEOPLE FROM USING IT. I ASK THAT YOU GIVE ME, HyperShadowtheHedgehog credit, and tell me about your mod if you have time. Cheers!
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