This is version 3 of the "Star Wars: Battlefront Main Play Mod". It is the first part - the sides and mission.lvl file needed to run the mod. It makes the same changes as version 1 - new sides and heroes, but changes are made more universal. Several cut units (such as the Bothan Spy and the Clone Commander) have been restored, as well as new heroes and units.
Back up your original "SIDE" folder and your "mission.lvl" first.
BATTLEFRONT SIDES MODIFICATION (BETA 2) VERY IMPORTANT - BACK UP YOUR SIDES FOLDER AND MISSION.LVL FILES FIRST! FOLLOW THE INSTRUCTIONS CAREFULLY OR IT WILL NOT WORK! ===== CHANGES - VERSION 3 - VERSION 2'S RELEASE IS BYPASSED FOR SWBFFILES DUE TO BUGS. ===== I noticed the Dark Trooper is present on maps where you play as the Imperial 501st (Kashyyyk). THIS WAS A MISTAKE. I have changed it to Imperial Officer. Some new heroes added, including Jango Fett on Kamino, Chewbacca on Kashyyyk and Darth Maul on Tatooine Dune Sea, and a couple of new modes to play - Hero Assault Clone Wars (Kamino and Geonosis), Galactic Civil War (Bespin Could City), and a Wookie Hunt on Kashyyyk Islands. It's not as graceful as the BF2 hero assault, or hunt modes, but it works for me.The Heroes now have the ability to capture command posts (it did not make the Geonosis Hero Assault map very balanced otherwise). Boba Fett's mesh has been changed (before I was using Jango's mesh, but now I am using Boba's). The AAT now has missiles as well. Custom music from the first pack has been changed (hence why I did not upload it) to include some BF2 mixes, some TFU and new album mixes too. It's also got a KOTOR2 track in there somewhere. The custom music makes this a VERY HEFTY DOWNLOAD! There is just under 800MB of Clone Wars-era music, but the size is attributed to the artificial loops. Don't say I never treat you ;P - these files are going to be uploaded in 'packets' separately, but this time they will be uploaded. I've reverted the clones on Yavin 4 to Phase I clones - ARCs are playable on the Yavin IV Arena map, regular troopers on Yavin IV Temple. FIXED BUGS: Hoth is fixed. It turns out the shipped script wanted the level to load the Imperial Probe Droid, which does not exist in the game (there is a placeholder, but Pandemic left this important placeholder out of the mod tools). And THAT was what caused the crash - a nonexistant file. I have informed the creator of the "BF1 Redemption" mod (wookiejedi) of this. I am also aware of a crash with the Jabba's Palace Addon in Clone Wars mode, I think I fixed it. I am aware Naboo Theed did not want to work either, but I fixed that too. UNSOLVED/NEW BUGS: - Force Pull deals damage, but doesn't pull. - I've noticed for some reason the Clone Pilot's model seems to 'pull' when it swaps for the Lowres. No idea of the cause for this, and I haven't seen it happen often. - Even though Boba Fett and the Dark Trooper use the same jetpack sounds, and are in the same file, for whatever reason the Dark Trooper's Jetpack does not make sounds it's supposed to. - Sometimes with the custom audio, static comes through. No known cause, so I can't fix it. Usually pausing and unpausing the game solves this problem. ===== CREDITS: ===== Credits go to: -Maveritchell for helping me to figure out sound. -Pandemic for the Mod Tools, and LucasArts for the game. -Pandemic and LucasArts again for the assets. -John Williams for the music of the Star Wars Films,Mark Griskey for the music of The Force Unleashed, Jeff Marsh for the KOTOR2 Track (J'ekk T'arr tunnels or something like that) -Everyone I asked for help to get this done (curse you Boba Fett for not working for so long!) -I read through the credits of the Conversion Pack for BF2, and yet I found nothing on who made the Commander Gree outfit. So, whoever made it, thanks to you too. -ARC_Commander for the BFX assets - Starkiller and the Royal Guard (reskinned to become the Shadow Guard) -Taivyx for force pike ===== INSTALLATION INSTRUCTIONS ===== Unzip all files. You are left with four archives. If you run WinRAR, right-click and choose "Extract Here". I do not know the procedure for the other RAR-opening applications. Place in your Data/lvl_pc folder. Backup the original ALL.LVL, CIS.LVL, GAR.LVL IMP.LVL, REP.LVL and WOK.LVL inside the "Sides" folder, as well as the mission.lvl inside the main folder, first. The FPM folder goes in the _LVL_PC folder, and does not replace any shipped first persons (just copy and paste the folder "FPM" into "_LVL_PC" otherwise the new first persons will not be used). Place the contents of "Addon" in your addon folder. The maps are in a separate set. Audio is downloaded in "Chunks". Both are OPTIONAL components. ===== FUTURE ===== The next pack will not feature the custom music, nor will it feature the levelpack. It will only be an 'addon'. I'd like to be able to get Yoda in the next pack (he did not want to work properly - he would appear but he would stretch, despiteme munging the skeleton for him anew) ===== VERSION 1 README ===== This side mod alters the main four factions. Now, dependant on map, Clones have different skins, as do Imperials. Vehicles have been altered a little - changes to each are below. Online compatibility is lost for this, but I hope I can make it worth it! 1. Changes: ALL UNITS: - Heavy Trooper units have blaster rifles. -Heroes are no longer invincible! And they're health has been lowered from ridiculously high (1000000, the original value! You'd spend the entire battle trying to wipe them out! So it's 5000 now, don't want it far too easy). I have also given them Force Powers back. -New audio! This will be in a second file CIS: - The Super Battle Droid now has his AV Rocket (which was removed from the main game) - Main Play Assault Droid replaced by MagnaGuard. He is a bit small though (still figuring out how to alter that, I guess I should use scale command) - The Sniper and Magnaguard are armed with Blaster Rifles as secondary weapons. - The skins of the battle droids are changed to be more canonical - in main play, the Assault Droid is Droid Commander, the Sniper is Security Droid and Pilot is, uhm, pilot. - The Vulture Droid is as Episode III. REPUBLIC: - Different skins for different maps: Bespin: 501st Skins Geonosis: Phase 2 skins, ARC trooper is replaced by Heavy Trooper (blue skin) Kamino: ARC Skins for the main infantry. Heavy Trooper is red ARC. Kashyyyk: BARC skins for Sniper and main infantry, Gree skin for Heavy Trooper. Naboo: As Bespin Rhen Var: Galactic Marine skins Tatooine: Faie skin for main infantry, Clone Shock Trooper (Coruscant guard) skin for heavy trooper. Sadly that skin was done before I got Photoshop, so it was done in PSP 4 (which seems about 100 years old in comparison). Same is for the Jabba's Palace extention. Yavin 4: As Kashyyyk. - Pilots are armed with a Commando Pistol as well as their DN Bolt Caster -The Jedi Starfighter has been replaced with the Jedi Interceptor. REBELS: -The only real change is that Han Solo has been added to some maps instead of Luke. He is armed with that two-shot pistol he has in Battlefront II, and he is very accurate with it - he can be more dangerous that Luke! Imperials be cautious! -I'm too lazy to implement other changes right now :P IMPERIALS: - Changed the skins of the troopers on Kashyyyk, to match with the first mission in The Force Unleashed. Now, I own both the PS2 and XBox 360 versions, and I thought both were quite good, so instead of having to pick, I chose to incorporate both skins. So the Stormtrooper has his XBox 360 skin (basically a stormtrooper with a modified helmet, and that's it), and the Shock Trooper has his PS2 skin (A combination bewteen the standard stormtrooper and the 501st Clone trooper). - We have the Imperial Officer on some maps! He has Blast Cannon, Blaster Rifle, EMP Grenades (sound is missing for explosion, I know!) and -Boba Fett has been added into some maps, including the Tatooine Campaign map to fix a continuity issue (Vader was abord the Death Star during those events). He is armed with the same weapon he has in BF2, and a wrist rocket, so be careful if you play as the Alliance! For now, his mesh is Jango Fett's (they're similar) but it will be changed in a future release. - The AT-AT has been altered a bit - AT-AT is capable of firing more shots, like the AT-TE. The AT-ST has it's secondary pilot's secondary weapon restored. 2. Bugs: -Hoth: Echo Base no longer works. There is no known cause, nor is there a fix for this, I may see if it is the map itself, or the LUA. -Localization is not possible for new units. The only 'new' unit to get localization is the Imperial Officer, since he was already localized in the main game, but was cut at the last minute. However, this localization issue is not carried over to the Jabba's Palace addon, for which I have included localization files too. -Due to a bug in the router I am using, I am going to upload the audio separately.
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